What a great meeting last night. It’s reassuring there are others who are just as excited about the prospect of collaborative design in SL. If you missed the meeting, Keystone Bouchard has the transcipt posted at ‘The Arch’ blog. Here are a few questions/comments i had the other night. Still opened ended, but i thought i’d post them anyway. Please let me know what you think.
– What aspects of SL’s current interface can be harnessed to allow for smoother collaboration?
– Does SL’s newly open-sourced ‘viewer code’ present new opportunities to create a better interface for 3D-collaboartion?
– Is there a way, perhaps through a SL script, to quickly rank, at a glance, what others have contributed to the build?
– In turn, is there a way to quickly see at a glance what parts of the build are more popular with the group and which are not? Perhaps the ability to edit an object is turned on relative to its rank.
– Instead of having one incarnation of a build at any one time and space, provide individual ‘shards’ (dimensions in a sense) that allow individuals in the community to collect and modify the objects from the shards of other contributors. These individual shards can in turn be ranked by the Wiki community to determine what general design direction the community as a whole is leaning toward.
– Would a stated goal or specific building program for this wikibuild help the community create less of a nebulous design ‘object’? Should we draw one up? What should it be?
– I might be misunderstanding his idea, but Lys Ware had mentioned, in one of our previous meetings, of composing a series of Hyperooms (or perhaps Hyperspaces) , similar to Hyperlinks, as a method to evolve a design. Would an overall design composed of these Hyperooms be too compartmentalized or could it be conceived that these Hyperooms could overlap with each other and in turn be modified by a specific author? Would some type of combination of Shards and Hyperooms work?
– How can we catalogue and categorize what Lys Ware referred to as Metadata, for a discipline as subjective as architecture? Could a looser interface be created that would allow designers to collect the multivalent ideas that contribute to the inspiration of a design?